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- // Persistence Of Vision Raytracer version 2.0 sample file.
- // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
- // and STONES.INC
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- #include "stones.inc"
-
- #declare T01 = texture {Polished_Brass}
- #declare T02 = texture {New_Brass}
- #declare T03 = texture {Spun_Brass}
-
- #declare T04 = texture {Silver1}
- #declare T05 = texture {Silver2}
- #declare T06 = texture {Silver3}
-
- #declare T07 = texture {Rusty_Iron}
- #declare T08 = texture {Rust}
- #declare T09 = texture {Candy_Cane}
-
- #declare T10 = texture {Peel}
- #declare T11 = texture {Y_Gradient}
- #declare T12 = texture {X_Gradient}
-
- #declare T13 = texture {Water pigment{SkyBlue}}
- #declare T14 = texture {Cork}
- #declare T15 = texture {Grnt0}
-
- #declare T16 = texture {Grnt1}
- #declare T17 = texture {Grnt2}
- #declare T18 = texture {Grnt3}
-
- #declare T19 = texture {Grnt4}
- #declare T20 = texture {Grnt5}
- #declare T21 = texture {Grnt6}
-
- #declare T22 = texture {Grnt7}
- #declare T23 = texture {Grnt8}
- #declare T24 = texture {Grnt9}
-
- #declare T25 = texture {Grnt10}
- #declare T26 = texture {Grnt11}
- #declare T27 = texture {Grnt12}
-
- #include "shotxtr.inc"
-